Questron
Who doesn't love disposable mooks? The Questron series robots were probably the first villains I used as a GM of a campaign in the Marvel Superheros system. They'd show up when I needed something that could put up a tough fight against a team in small numbers. The original conceit was they were a Doctor Doom design, but got proliferated into the wild.
| Real Name: Questron series, mark IV |
| Occupation: Robotic warrior |
| Identity: Hard to miss |
| Legal Status: Robots don't have a legal standing |
| Place of Birth: Wherever you can find materials |
| Marital Status: Single (Robots don't have much of a social life, some exceptions notwithstanding) |
| Known Relatives: None (unless you count the other models) |
| Group Affiliation: Formerly lackeys of Dr. Doom, currently generic lackeys |
| Base of Operations: Mobile |
| Height: Variable |
| Weight: Variable |
| Eyes: None, really |
| Hair: Bald...like they'd have follicles? |
| Strength Level: The original Questrons could lift up to 80 tons. |
Marvel Superheroes Statistics
| Questron | |
| Fighting | Incredible |
| Agility | Incredible |
| Strength | Monstrous |
| Endurance | Amazing |
| Reason | Feeble |
| Intuition | Remarkable |
| Psyche | Feeble |
Known Superhuman Powers: Questrons have assorted energy/force weaponry doing anywhere from Incredible to Unearthly damage. The Questrons could also be easily modified to fight a specific opponent.
Other Abilities: None.
Contacts: Originally Dr. Doom, but possibly any inventor. Since they lack independent thought, they can't really take advantage of it.
Mutants and Masterminds Statistics
Questron Series - PL 8
Strength 10, Stamina -, Agility 6, Dexterity 6, Fighting 0, Intellect -, Awareness 7, Presence -
Advantages
All-out Attack, Eidetic Memory, Improved Initiative, Teamwork
Skills
Close Combat: Unarmed 6 (+6), Perception 10 (+17)
Powers
Blast: Blast 10 (DC 25; Variable Descriptor 2: broad group - Technological)
Comnet: Radio Communication 2 (Subtle 2: undetectable)
Immunity to Fortitude Effects
Offense
Initiative +10
Blast: Blast 10, +6 (DC 25)
Grab, +0 (DC Spec 20)
Throw, +6 (DC 25)
Unarmed, +6 (DC 25)
Complications
Power Loss: They are powered by simple electrical batteries, which can be depowered or overlaoded.
Reputation: Known as leftover robots from Dr. Doom
Languages
None
Defense
Dodge 8, Parry 8, Fortitude Immune, Toughness 8, Will Immune
Power Points
Abilities 28 + Powers 62 + Advantages 4 + Skills 8 (16 ranks) + Defenses 18 = 120
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